A Pan-Slavic People's Institute of Film Art Production · RobbertKolor · 4:3 · 7 min 55

Friends Prijatelji

Written, Produced & Directed by Joshua Boon · 2027

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In search of happiness, Masha and her four animal friends climb the Mountain of Despair, but friendship melts faster than snow.

In the idyllic Eastern European village of Easyville, Masha and her four friends (Bear, Elk, Fox and Rabbit) set off on an adventure together, searching for happiness. Their quest leads them to the imposing Mountain of Despair: a harsh and unforgiving peak that tests both their physical endurance and their bonds of friendship.

Friends is a surrealist, original short fantasy horror film that balances absurdism with psychological depth. Its dark, dreamlike atmosphere is heightened by a disturbing contrast between the theatrical, artificial setting and the grim reality of Masha's psychological and physical struggle.

Equal parts fairy tale and descent, Friends wears the skin of a children's adventure while reaching toward something far more unsettling: a fable about survival, morality, trauma, and the darker textures of loyalty.

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Genre duality. The blend of Eastern European fairy-tale style and modern psychological horror makes the film visually and thematically distinctive.

Artificial yet powerful aesthetic. Shot entirely against green screens with hand-built sets, Friends evokes a nostalgic, theatrical atmosphere while simultaneously amplifying a pervasive sense of unease.

Layered narrative. Beneath its childlike surface, the film touches on adult themes: morality, survival, trauma, and the darker dimensions of friendship.

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Friends - Group on Mountain
Friends - Still 2
Friends - Still 3
Friends - Still 4
Friends - Still 5
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Schokkend Nieuws article
Almere Deze Week article
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Friends - Festival Poster

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Made possible with the support of

Cultuurfonds Almere
Stichting Flevor
Sens2Sea

— The Players —

StarringNatali Munćan · Jos Winnubst · Joost Beke · Paula Beke · Hanna Vagevuur · Mariska Strietman · Barry Bakker · Antonio Peran
VoicesPredrag "Bata" Josipović & Natali Munćan

— Direction & Production —

Written, Produced & Directed byJoshua Boon
Produced in Association WithBenoit Mallein & Myriam Bejaoui
First Assistant DirectorWouter Hermans

— Behind the Lens —

Director of PhotographyRoeland Bentvelzen
Chief GafferScato Ypma
Focus PullerDylan Ortelee
Best Boy ElectricRichard van Rijn
ElectricianJanien Kommer
On Set PrevisualizationHikmet Kuskal

— Art & Design —

Art Direction & Set BuildingMelek Bahçe
Art DepartmentEva de Winter
Art AssistantsHarpreet Kaur · Zofia Sanjuan-Janiec
Costume DesignIlse Gregoor
PropertiesJordi van den Hoek
Make-Up ArtistsChristel Provoost & Daniela de Boer
Matte PaintingsJoshua Boon
Newspaper DesignLiselotte Rienties

— Production Support —

Set ConstructionJaimy Lagendijk · Kasim Gracic
Production AssistantDwight Ledes
Movement AdvisorRicardo Sibelo
CateringMarjolein Boom
Serbian TranslationVesna Josipović · Marija Samardžić · Danica Bajić · Milica Bajić · Natali Munćan

— Post-Production —

Edited byJelle Kunst
Foley & Sound MixTristan Horton
Original Music
Ivo Witteveen & Ramon Kerstens
Alt Viola: Marieke de Bruijn · Flute & (Bass) Flute: Egbert-Jan Louwerse · Harp: Doriene Marselje
Visual EffectsVictor Frerichs
Colour GradingRobbert Nieuwenhuijs
Voice RecordingBenoit Mallein

— Credits Photography —

PhotographyBenoit Mallein
PicturedTomislav Peran · Vedrana Dolušić · Ivan Bubica · Jelena Bubica
RentalAafje Ippels

— Made Possible By —

Supported byCultuurfonds Almere · Stichting Flevor · Sens2Sea
Many Thanks ToSens2Sea · Anke Portier · Odi Toneel · Jorge Ponce / Ohmio Sound · Nick Duinmaijer / Cinesupply · Schokkend Nieuws · Almere Deze Week · Evelien Stikkelman · Bob Lemm · Hylke Vlierhuis · Sanne Meijer · Stefan van Horssen · Ruud den Drijver · Dorna van Rouveroy
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Roeland Bentvelzen

Director of Photography

Roeland Bentvelzen is a Dutch cinematographer with a versatile body of work spanning shorts, documentaries, music videos and commercials. As DOP he lensed Una Volta, Do Not Sing To Me, My Beauty and the post-war drama Honderd Elf, and has worked for artists including Rondé, Douwe Bob and Miss Montreal. He holds dozens of 1st AC credits on Dutch features and has contributed as B-camera operator and 2nd unit DP on theatrical releases and television.

Benoit Mallein

Producer & Photography

Benoit Mallein is a French producer and filmmaker based in the Netherlands, working in association with Myriam Bejaoui on Friends. He also served as the film's on-set photographer, capturing the production stills and behind-the-scenes documentation.

Myriam Bejaoui

Producer

Myriam Bejaoui co-produced Friends in association with Benoit Mallein, contributing to the production's development and realisation. In the past year she has worked as producer and line producer for numerous production companies across the Netherlands.

Scato Ypma

Chief Gaffer

Scato Ypma, son of the renowned Dutch gaffer Roel Ypma, was practically raised on sets, effortlessly transitioning into the world of lighting. Following in his father's footsteps, he has since worked on numerous TV series and short films, carving his own path in the industry.

Wouter Hermans

First Assistant Director

Wouter Hermans is an audiovisual media graduate of HKU, and director of Bezuidenhout and De Dag dat je naar buiten gaat. As a filmmaker himself, he brings both logistical precision and creative intuition to his work as assistant director.

Melek Bahçe

Art Direction & Set Building

Melek Bahçe recently graduated from the Willem de Kooning Academy. She brought the world of Friends to life through her poetic, raw and fairy-tale-inflected visual imagination, leading the construction of the film's hand-built sets in a warehouse in Rotterdam, blending wooden structures, painted textures and handcrafted details to create a world that feels simultaneously historical and dreamlike.

Eva de Winter

Art Department

Eva de Winter (Woerden, 1999) graduated in Production Design from the Netherlands Film Academy in 2023. During her studies she interned on the period film Tegendraads (Ben Sombogaart, 2024), deepening her expertise in historical research for the 1950s and 60s under Production Designer Michel de Graaf. She brings meticulous research and a strong visual sensibility to every project.

Jordi van den Hoek

Properties

Jordi van den Hoek is a skilled and versatile propmaker. From his work on Witte Wieven to this production, Jordi is the go-to person for anything needed, a creative fixer on set who builds with craftsmanship, ingenuity, and a hands-on determination that shapes the world of Friends from the ground up.

Ilse Gregoor

Costume Design

Ilse Gregoor specialises in historical costume work, combining period techniques with fantastical forms. Her designs for Friends root the characters in a world that is simultaneously Eastern European fairy-tale and timeless nightmare, grounding the film's theatrical aesthetic in handcrafted, carefully researched garments.

Christel Provoost

Make-Up Artist

Christel Provoost is a makeup and hair artist with experience across film sets and commercial productions. Recent credits include the feature Dushi Curaçao and the NPO series Rijkdom.

Daniela de Boer

Make-Up Artist

Young and determined, Daniëla de Boer fought her way into an internship at Rob's Prop Shop, Holland's premier Special Make-Up Effects and Special Props company. Accepted and eager to learn, she mastered the tricks of the trade and stayed on for several years. Now an independent makeup and hair artist, Daniëla specialises in intricate special effects.

Jelle Kunst

Editor & Poster Design

Jelle Kunst is a seasoned editor and post-production supervisor with nearly two decades of experience across broadcast platforms including MTV/Paramount, and advertising with MONKS and ACE. He brings sharp storytelling instincts and a precise sense of rhythm, and also designed the film's festival poster.

Tristan Horton

Foley & Sound Mix

Tristan Horton is an award-winning sound designer and mixer with experience spanning international features, acclaimed documentaries and major AAA video games. For Friends he developed entirely original foley work designed to evoke the sonic quality of a production recovered from a Yugoslav archive, crafting aged, tape-textured sound from scratch.

Ivo Witteveen & Ramon Kerstens

Original Music

Ivo Witteveen and Ramon Kerstens composed the original score for Friends. Ivo's work has been honoured with a Buma Award, ADCN Craft Lamp and international Music+Sound Award, along with several further nominations. Together they created a spare, tape-textured score recorded with live alt viola, flute, (bass) flute and harp, evoking the warm imperfection of period recordings.

Robbert Nieuwenhuijs

Colour Grading

Robbert Nieuwenhuijs is the colourist behind the film's signature RobbertKolor look, the supersaturated, slightly faded palette that gives Friends the visual texture of a Technicolor film rediscovered after decades in a vault. He worked closely with the director and DOP to realise a grade that is simultaneously lush and deeply unsettling.

Victor Frerichs

Visual Effects

Victor Frerichs is a graduate of the Netherlands Film Academy with a focus on visual effects. His compositing work places the actors within the film's theatrical painted worlds, contributing to the surreal, genre-bending atmosphere of the final image.

Pre-production

Stichting Flevor, together with Cultuurfonds Almere, launched this project with a clear ambition: to build a professional film production from within Almere, with actors from the city and a creative team rooted in the region. What started as an idea became a full production.

The world of Friends began in a working space in Rotterdam, where art director Melek Bahçe together with Eva de Winter and prop maker Jordi van den Hoek spent months constructing the film's environments entirely by hand. No digital shortcuts: every tree, mountain face, and prop was built, painted or sewn from raw materials. The starting point was an imagined Technicolor film from 1953, how would an Eastern European children's film from that era look if it had actually been made? What would its sets smell like? What would be slightly wrong about it?

Prop skull - pre-production
Hand-printed newspapers - props
Prop making
Rehearsal - Odi Toneel
Set decor drawing
Art department - Rotterdam
Cyrillic newspaper props
Art department workspace - Rotterdam
Foam rocks being crafted
Natali and crew in costume warehouse
Mood board and storyboard wall
Costume design - rabbit character
Costume design - fox character
Costume design - bear character
Costume design - Dina character

Working with a very limited budget, one of the first challenges was finding a large enough space to build the sets over the course of several months. The solution came through propmaker Jordi van den Hoek: Sens2Sea generously sponsored the production with a dedicated workspace in the Rotterdam harbour, where the art department could build, paint and store everything they needed for as long as the work demanded.

Costume designer Ilse Gregoor took on the challenge of clothing an imaginary 1953 Eastern European children's film, one that had never been made and left no reference trail. She researched historical Slavic dress and went in search of period-appropriate wardrobe, sourcing garments that could carry the weight of another era. But one of the most striking visual contributions came from her own hands: Ilse designed and constructed the iconic animal masks and costumes for Bear, Elk, Fox and Rabbit entirely herself, theatrical, slightly unsettling pieces that sit at the crossroads of folk craft and nightmare.

Colour testing was central to pre-production. Cinematographer Roeland Bentvelzen, colourist Robbert Nieuwenhuijs and director Joshua Boon ran extensive camera tests to develop the film's signature RobbertKolor look, an attempt to recreate the particular palette of 1950s Technicolor: supersaturated yet slightly off, joyful yet somehow wrong. The process involved shooting and grading multiple test scenes under tungsten lighting before settling on the precise combination of in-camera and post-production treatment that defines the final image.

When the sets were finally ready, it was quite a logistical undertaking: the largest rental truck we could find was loaded up in Rotterdam and made the journey, décor items, props, costumes and all, to Tungsten Studio near Amsterdam.

Before the shoot, the characters were also rehearsed in Almere together with the actors of Odi Toneel, working through each role so that by the time we arrived on set, everyone knew exactly who they were and how they moved.

Ricardo Sibelo, an actor and dancer with a longstanding career in film and television, joined director Joshua Boon and Natali Munćan to advise on the physical movement of the characters, helping shape the particular way each animal inhabits its body.

"Working with the art department on the Friends project was a dynamic and incredibly rewarding experience. It was a fascinating challenge to align distinct personal styles while embedding hidden narratives into the props, which added so much depth to the final result. From experimenting with 3D printing and foam techniques to build realistic rock formations, to constructing modular, easily transportable trees and tundra landscapes — every day presented a new puzzle to solve. This constant need for creative problem-solving kept us sharp and pushed our imaginations to the limit."
Jordi van den Hoek — Prop Master
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The Shoot

Principal photography took place on the coldest weekend of the year, a two-day shoot in a tungsten-lit green screen studio called Tungsten Studio, near Amsterdam. The roads were dangerously icy, and emergency plans and rides had to be arranged to get everyone to the location safely. Against all odds, it worked: the full cast and crew made it, and we shot both days more or less on schedule.

The cast and crew of Odi Toneel, the theatre company from Almere whose actors bring the animal friends to life, worked through temperatures that challenged both equipment and endurance, completing the film's core scenes against a sea of green. The painted sets and props provided the physical texture that would anchor the VFX composites in post.

Marjolein Boom of Marjolein Kookt provided the delicious lunches and evening meals, which the crew could enjoy in the restaurant of Tungsten Studio itself. Producers Benoit and Myriam, together with first assistant director Wouter, kept everything running smoothly between departments via walkie-talkies, coordinating the moving parts of a busy two-day shoot.

The decision to shoot on a Canon C500 Mk II with old lenses (thanks to Cinesupply!) under tungsten lighting was deliberate, warm, slightly harsh, organic. Gaffer Scato Ypma had rigged an extensive array of tungsten lights to guarantee the full, warm studio glow that would give the film its old-world look. Hikmet Kuskal provided a live on-set preview, compositing the backgrounds in real time so the director and DOP could see exactly how the actors sat within the world. The camera moved like a heavy camera, slowly and deliberately, as a 1953 cinematographer might have worked.

On set - green screen studio
Behind the camera
Cast on set
Shoot day 1
Shoot day 1 - crew
Shoot day 2
"Trying to get back to a look that would hint the audience on a feeling of a certain 1939 Technicolor shot film. Combined with the 'handicap' in this endeavor that we had virtually each shot with chromakey in the background. These two approaches put me on a split in decisions I could or had to make. Getting clean and sharp images, needed for the keying not being a nightmare, made me choose to shoot around F8 and unfiltered. Parts of the background where you can see past the decor are replaced with super colorful scenic backdrops created as matte paintings by our director, Joshua Boon. These matte paintings have such a nice authentic look that it leaves the judgement of the audience in the middle if this really was part of a theatrical backdrop. Things that I could do were lighting with all tungsten lights, going for a 'full frame exposure' and making all the colors pop — not being afraid of going heavy on frontal light. Camera movements during the 1940s Technicolor era had to deal with the heavy camera weight, so pretending we had such a heavy camera was key in how we should limit ourselves. No Steadicam-like shots, only slow dolly or crane moves. In older movies I always notice some wobbly crane or dolly shots — I had the idea to even mimic that wobbliness in some shots."
Roeland Bentvelzen — Director of Photography
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Post-production

Post-production on Friends has been a process of layering: the green screen composites, the colour grading, the hand-crafted sound design and the original score were all developed in parallel, each informing the others. Colourist Robbert Nieuwenhuijs completed the final grade that realises the RobbertKolor palette, supersaturated, slightly faded, like a film that has been in a vault for seventy years.

Netherlands Film Academy VFX graduate Victor Frerichs worked meticulously on the green screen removal, placing the actors into the hand-built worlds of Friends frame by frame. Director Joshua Boon contributed the film's colourful matte paintings, the painted backdrops that complete each environment. Together with the work of the art department and camera team, these layers combine to create the artificial, theatrical world that sits at the heart of Friends.

Sound designer Tristan Horton developed a foley approach grounded in the idea that everything heard should feel as though it was recorded in Yugoslavia in the 1950s, aged textures, limited frequency range, the warmth of tape. Almost every footstep, every creak, every ambient sound was created from scratch to serve this framing. Ivo Witteveen recorded the original score with live musicians, alt viola, flute, (bass) flute and harp, in his studio Most.Amsterdam, aiming for an intimacy and imperfection that speaks to the film's handmade soul.

VFX workstation
Film on screen - Elk and Masha
Film on screen - Masha closeup
Sound mixing studio
Sound design session
"I was immediately intrigued by the concept of creating a fictional East-European answer to the Wizard of Oz, and Josh's vision on how to approach this. I felt it offered a great opportunity: to start the music with something familiar and comforting and have it unravel into something darker and more modern-sounding as the plot unfolds. Conversations with director Josh, fellow composer Ramon and sound designer Tristan were fruitful and I was happy to feel their support for a not-so-common approach: namely, creating the entire soundtrack by working with a small ensemble of just harp, flute and viola. All music — including the darker, lower and more dissonant sounds — was produced by these three instruments, played by excellent players. The wonderful electronic reprise of the Sarabande opening theme during the end credits, by Ramon, is a deliberate contrast to my acoustic approach, which I think works really well — because at that point, the story takes another turn again."
Ivo Witteveen — Composer
Joshua Boon

Joshua Boon

Writer · Director · Producer

Joshua Boon is a Dutch filmmaker whose work sits at the intersection of genre storytelling and philosophical subtext. His debut short Una Volta (2024) screened at renowned genre festivals including Imagine, FilmQuest, Fantasporto, Panic Fest, and Nevermore, and is now available on Crypt TV, the acclaimed genre film YouTube channel founded by producer Eli Roth. His follow-up Doors premiered at Cinequest, an Oscar-qualifying festival. Friends (Prijatelji) is his most ambitious short to date.

He honed his craft through collaborations with producers including Errol Nayci (Hoogvliegers) and Ruud den Drijver (Lijmen/Het Been), and built his production foundation during a six-month internship at 100% (the company behind New Kids and Prins).

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Director's Statement

This film is deeply inspired by The Wizard of Oz (1939), but approaches that visual fantasy from a far darker perspective. Where Oz deploys colour and wonder to enchant its audience, Friends uses an artificial Technicolor palette (in 4:3) to create something claustrophobic and alienating instead. The result is intended to feel like an imaginary Eastern European response to The Wizard of Oz, made in 1953: spare sets, simple costumes, and a dream world that disorients rather than comforts.

The contrast between outward splendour and underlying threat is the heart of the film's visual and thematic design. The world of Friends is beautiful in the way that a fairy tale illustration is beautiful: saturated, detailed, formal, and unsettling in the way that fairy tales have always been unsettling, before they were softened.

I wanted to make something that a child might initially be drawn toward and an adult might find genuinely disturbing. A film that uses the grammar of innocence to say something about the difficulty of loyalty, the cost of survival, and the way friendship can become its own kind of trap. And about how a single event can follow you for the rest of your life, surfacing in the places you least expect it.

[Full director's statement — to be added]

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